A New Era of Blockchain Gaming – More Rewards, More Fun for Everyone

A New Era of Blockchain Gaming – More Rewards, More Fun for Everyone

Blockchain
by Editor's Desk
2010
Blockchain is quickly being applied to different sectors. After cryptocurrencies, NFTs, and decentralised finance, the technology has found a new use case in gaming.  Whereas before, any in-game purchases or achievements stayed within the constraints of any one game, blockchain gaming allows gamers to fully own their profiles and any badges, awards, avatars, and other
Blockchain Gaming

Blockchain is quickly being applied to different sectors. After cryptocurrencies, NFTs, and decentralised finance, the technology has found a new use case in gaming. 

Whereas before, any in-game purchases or achievements stayed within the constraints of any one game, blockchain gaming allows gamers to fully own their profiles and any badges, awards, avatars, and other collectibles.

The technology is a welcome update after a fire at OVHCloud’s Data Centre in Strasbourg destroyed Rust’s data. Any players who didn’t have their information backed up lost it forever. Blockchain gaming gives gamers a third option, when they previously had to choose between leaving their data in the hands of another party, or dealing with an enormous load of data themselves.

The sector incorporates many of blockchain’s other uses, like NFTs and crypto. In-game purchases are carried out using cryptocurrencies, which are secured by blockchain technology, and collectibles can be traded as NFTs in some games. Some games even have a built-in native currency. Any purchases are stored securely in the user’s crypto wallet. The technology also provides a safe environment for developers to create their game on the blockchain. 

Blockchain gaming creates a new player-driven economy, where games don’t have to worry about having constant new releases and downloadable content. Developers can focus on making tradable content that retains players. 

Blockchain gaming incentivises players to spend more time (and money) on a few games, rather than routinely buying a new one after exhausting the previous one’s achievements. Another benefit is that systems like Enjin can monetise trading done in and out of the game by adding transfer fees. The space holds a lot of potential, including enabling the trade of items between different games. 

The sector facilitates an ecosystem where players can buy, sell, and trade collectibles, making gaming more immersive than ever.