A Virtualtech Frontier is a company that makes immersive events and builds virtual and metaverse interactions for the next generation. Jason Low outlines his organization and his outlook on the metaverse. Jason is the founder and chief executive officer of the firm. Since he can remember, he has had an interest in technology. His father told him that 25 years ago, Bill Gates was the wealthiest man in the world. And from that point on, he intended to be involved with technology. It has allowed him to help make AR, VR, and MR technologies better over the last seven years. And development for the metaverse is the most recent growth step for their team.

In addition to a virtualized 3D platform, he believes the five pillars are necessary to construct a metaverse platform. The five pillars are gamification, social, education, work, and commerce. This development strategy for the metaverse is what they consider to be a trustworthy metaverse platform. Consequently, they argue that the mix of social and digital economic aspects makes the metaverse a functional system. Everything has been challenging, from making it through the pandemic to getting money and new partners from 500 countries.

Also, read; Key Takeaways From Ashish Agarwal, Co-Founder, Lepasa Metaverse.

HE is certain in His heart that this must happen. On the one hand, it hasn’t been hard to convince people that their technology is the future of how people interact and talk to each other. People and businesses connect and engage with one another in all metaverses. Their corporate clients and other stakeholders think that virtualized immersive technology will continue to grow and become important. They need to look at real-world use cases to make the metaverse popular in all fields and places. When people from all kinds of industries start using the metaverse’s many use cases, they will know that it has become mainstream. Similarly, broad acceptance of the platform will be apparent when they see recurring usage patterns among people and companies in the metaverse.

Mixed reality technology has proven to be both challenging and incredibly captivating. Since they were young, he and his co-founders have been drawn to creating novel things. The metaverse is the newest frontier in virtual technology, and given the continued demand from their commercial clients, it was a no-brainer for us to begin developing metaverse technology. It is often believed that municipal education has always been limited. However, his computer science studies at UTeM effectively introduced him to the future of augmented and virtual reality.

Additionally, he met his current co-founder, Eugene Ng, at UTeM. His high school friend from Sabah, Othniel Naga, was also recruited. Together, they built their first little AR and VR development team. They began in Melaka but went to Kuala Lumpur to make a cooperation with a marketing agency that provides services to several Fortune 500 companies. During that time, they would develop interactive technologies for their clients. This clientele comprised, among others, Microsoft, Intel, AMD, and Acer. Then, in 2015, they formed their first company. Their most recent business was with a pandemic-infant company called Virtualtech Frontier. It started with other people in 2021.

Mitoworld.io, a Metaverse as a service (MaaS) platform that focuses on productizing and templating commercial use cases, is currently developing. It would make it easy for everyone to own their metaverse. In addition to Mitoworld, They give enterprises interested in metaverse consulting and educational services. Many of these organizations continue to need fundamental industry knowledge.

They are all aware that creating a metaverse is no easy feat. Consequently, their investors are their staunchest supporters. Their initial business clients and believers have also been crucial in their journey toward the metaverse. They are the ones who not only believe in them but also give them inspirational ideas and ambitions. In ten years, He expects the virtual and metaverse inclusion business to have become a fundamental part of the public’s existence. They will be able to partake in countless incredible virtual experiences, including haptic suits and kinetic gear, among other revolutionary immersive technologies. However, the development of these technologies would not be sufficient. In addition, they must be affordable enough for every household to acquire them.

They want to be one of the largest suppliers of metaverse technology to all consumers. They are confident in their unique methods of experiencing design. And that it will be enhanced in the future when other technologies are developed around this layer. More excellent and affordable hardware will be offered in the future. And we’re thrilled about the metaverse experiences we’ll be able to offer because of how well other industry players have been integrated. This would result in a fully interoperable experience.

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About the Author: Diana Ambolis

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