Struggling To Understand The Developments In Metaverse World?
Even for tech nerds like me, keeping up with technological advancement may be difficult. You may one day discover that NFTs, Web 3, Avatars, and quantum computing are all currently trending at the same moment. Since Facebook CEO Mark Zuckerberg revealed the company’s plans to invest over $10 billion on metaverse projects in 2021, rebranding to Meta to fit its product expansion and future objectives, the Metaverse has become one of the most widely discussed issues lately.
The fact that everyone seems to be knowledgeable when discussing this new keyword only further confuses the situation. To be completely honest, I’m almost as lost as some of you are right now. Let’s, therefore, embark on this quest for knowledge together, shall we?
The Inception of metaverse.
The word “metaverse” is a mix of “meta” and “universe,” which is Greek meaning “beyond.” Simply described, it is a digital environment that enables users to engage in work, play, shopping, and social interaction outside the boundaries of the natural world. Although it isn’t officially available yet, it is thought to be the future internet due to its capacity to deliver a 3D virtual experience of the actual or a simulated environment.
If you don’t understand the metaverse or Web 3.0 this is a nice gentle way in:
— Rod Dowler (@RodDowler) September 10, 2022
“We are evolving, and so is connection.”
Like other modern innovations, the metaverse was created due to the “separation of humanity” brought about by the COVID-19 epidemic. In his discussion on the metaverse, Zuckerberg claimed that Meta is intended to solve our isolation from the kinds of social connections that make workplaces fun and communities flourish. His goal has always been to unite people since he founded Facebook in 2004. He is now developing virtual settings that let us communicate with one another, utilizing augmented reality, virtual reality, and avatars that mimic our physical forms to solve the separation problem. I’ve used some technical terms here, so bear with me while I explain them.
The Metaverse’s Technology Base For Development
We must be able to see and occasionally feel the individuals, settings, motions, and objects that make up a virtual universe, just as we can in the real one. Some of the fundamental technologies that are developed to make the metaverse resemble reality include the following:
Artificial Reality (AR)
A method of modifying the physical environment by projecting digital images onto it. For instance, AR technology can be helpful if you want to buy a new sofa for your apartment but are unsure how it would fit in your area. You may use your phone to see how the style and positioning will seem without having to buy and return the item.
Online Reality (VR)
Virtual reality, on the other hand, uses technology to create a replica of a concept that you might have in your head. (This Tom & Jerry video is a nice illustration of VR in action; let me know in the comments below if you think The Matrix is AR or VR.) To test it out, move your cursor around the screen or use the arrow keys in the top left corner.) Virtual reality is entirely artificial and not a part of reality.
The most tech-savvy people will benefit from this wearable device. Smart glasses, which act like smartphones or computers, can give us hands-free access to the data we view on screens of digital devices and can also be utilized in conjunction with augmented reality to carry out various tasks.
These are the digital representations of who we are in the metaverse or how those who inhabit it appear.
As an illustration:
Through AR and smart glasses, artists may present virtual pieces of art to users all around the world. This implies that Timbuktu residents can view a Parisian art exhibit. Contrarily, musicians can use VR to host performances in the metaverse that visitors worldwide can attend. Look at what Tomorrowland accomplished!
Other parties involved
- Even though Meta is currently monopolizing discussions about the metaverse, it is neither the first nor the first business to be active in this field. Other items and organizations are engaged.
- Mesh for Microsoft Teams is a Microsoft metaverse initiative created to improve teamwork within and between organizations.
- Microsoft’s integrations with Xbox gaming
- Roblox is a 3D gaming platform created to bring people together globally.
- Developers can use Unity 3D’s features to design for television, video games, architecture, and manufacturing.
Many other businesses in the immersive technology ecosystem have been working on the metaverse since the 1950s. It is clear from the advancements we have already made that creative minds can collaborate through technology to produce wonderful works of art. The future looks optimistic.
Beyond the horizon and beyond!
Flutter and Python engineer Amos Njagi Ndungo is presently enrolled in ALX’s one-year Software Engineering program, which collaborates with Holberton School. Amos is passionate about application documentation and quantum computing but also enjoys telling original stories.