People are increasingly flocking to their screens in search of digital experiences, online connections, and social interactions in online spaces. They could not converse in person, so our digital lives took on a whole new meaning. The research and creation of the metaverse, a previously science-fictional concept, has been accelerated due to an unexpectedly strong global demand. They will speak with one another in the metaverse as virtual avatars. In addition to living, working, and playing together, they will develop a whole new and magical plane of existence.
It will be the most prominent digital world-building experiment ever conducted by a community in any part of the world. However, children no longer want to be confined inside and glued to their screens.
Sutu would want to bring his computer artwork into the real world with me since he is pretty fond of it. It is possible to be the (Never) Lonely Boy. He is now lazing alone on the vacant lot until his online pals come to join him. What if these virtual companions could join me on the TED stage?
“Everyone can participate in building the metaverse.”
We agree 💯 with Wave friend & collaborator @sutu_eats_flies, who just told his story at @TEDTalks!
Video: https://t.co/AqK5Jkxxmf pic.twitter.com/qvjIhehzcq
— Wave (@TheWaveXR) September 15, 2022
In today’s piece, he will outline three pillars that will aid us in establishing a healthy metaverse. Let’s begin by focusing on the first pillar, the community. So, Sutu had an exciting experience in 2010 when he was allowed to work with a group of very clever folks in the Pilbara area of northwest Australia.
Therefore, they took a very analogue approach to building our digital world. They generated ideas for our stories by acting them out, which included assuming characters, applying face paint, constructing sets, and donning costumes. What blew his mind was how involved these young people were in their digital identities and world-building; it drove them to come up every day for two years to learn how to colour themselves in the comics and animate themselves in the video game. It inspired them to create their digital universes. This interaction demonstrated how the digital worlds they make could be a fantastic playground for experimenting with one’s identity, gaining new skills, practising creativity, and bringing people of our communities together.
The second pillar is technology and, more specifically, access to different types of technology. They must ensure that anybody who desires may participate in the future metaverse. Consequently, at about the same time as Love Punks, Sutu began considering ways to broaden these ideas for digital world-building in his cyberpunk comics titled Nawlz.
Also read: Is There Only 1 Metaverse? Can There Be More?
Sutu imagined a future digital culture in which young people would be implanted with chips to allow them to display their artwork and fantasies onto a digital layer covering themselves and their city.
They would then be able to socialize at the club while wearing their virtual attire. Alternately, some digital things resembling tentacles that were behaving extremely oddly may have chased them along the street and attempted to capture them. The relevant digital culture is currently referred to as an augmented reality metaverse.
Many artists contacted us to enquire about the methods they used to obtain success. As a consequence, they created tools that would help in the improvement of their work. And very quickly, they had a network of artists disseminating their improved art worldwide.
The third pillar involves decentralization. Our artwork and avatars must be dispersed so that we may travel the metaverse without glitches. They cannot, at any stage, rely on a single system.
Consequently, the usage of NFTs, another word that has been extensively debated lately, helps address this problem. NFTs are unique and decentralized digital assets that have come to represent a new economic system that is now generally accepted as the norm for acquiring and selling digital art. Not only may NFTs be moved from one platform to another, but they may also be purchased and sold, allowing digital artists to be rewarded for their labour. And this ensures that the infrastructure of the metaverse continues to work correctly.
And his first work in the Sutuverse, titled Neon, is an illustrated book filled with cyberpunk motifs such as face tattoos, virtual reality headsets, and antennas. Then, they created a technique combining these characteristics to generate 10,000 unique avatars that would serve as NFT artworks. The NFT artworks were then released on the Tezos blockchain, a cryptocurrency that prioritizes environmental protection. Then, they linked our augmented reality software with the blockchain so that our community could become Neonz in AR.
He believes that the Love Punks and Neonz communities are ready for the future.
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