CEO Anton Bernstein of PocketWorlds Vison For Online Gaming

CEO Anton Bernstein of PocketWorlds Vison For Online Gaming

Metaverse News
October 7, 2022 by Diana Ambolis
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Key takeaways from Co-founder & CEO Anton Bernstein of PocketWorlds and Highrise:   About Anton Bernstein: Anton Bernstein is the CEO and co-founder of PocketWorlds. In 2013, he and his friend Jimmy founded a business to create social networking software. They had direct experience with the social advantages of online gaming and went on to
Co-founder & CEO Anton Bernstein of PocketWorlds Vison For Online Gaming

Key takeaways from Co-founder & CEO Anton Bernstein of PocketWorlds and Highrise:

 

About Anton Bernstein:

Anton Bernstein is the CEO and co-founder of PocketWorlds. In 2013, he and his friend Jimmy founded a business to create social networking software. They had direct experience with the social advantages of online gaming and went on to develop some of the first mobile virtual worlds.

Two of their MMORPGs emphasize the use of avatars. Highrise is a cellular metaverse that each month draws 2,000,000 active users. Furthermore, with over a million members each month, Everskies is by far the biggest pixel doll community.

In addition to purchasing Bitcoin in 2013, he was an early adopter and blockchain proponent 2013. Five years after the release of OpenSea, he began his first NFT project.

He trusts the metaverse, which consists mainly of the virtual worlds we are now creating. Users and producers may earn prizes in the Highrise metaverse by creating virtual goods, designing environments, hosting experiences, and participating in play-and-earn events.

The concept of the metaverse has existed for quite some time. The development of a social Internet transcends the simple display of static web pages. In the late 2000s, when famous online virtual worlds such as Second Life, IMVU, and Habbo Hotel began to develop, he saw the emergence of this trend. People established actual ties with one another and enjoyed never-before-seen authentic experiences. Shortly afterwards, he showed Highrise, a virtual world that prioritizes mobile access and is inherently social and creative. Today, Highrise has become one of the significant digital countries on the Internet. There are hundreds of thousands of in-game transactions every day, if not millions.

In the context of online gaming, he has witnessed the intrinsic value of creative efforts with Jimmy. They founded Highrise to create a mobile application that would facilitate communication between individuals. The word “metaverse” had not yet been invented when Highrise was first exposed to the public. However, they knew users yearned for a platform that combined the most attractive elements of social networking and gaming.

Initially, they examined the relationship between virtual worlds and multiplayer games by focusing on a few smaller projects, such as Pocket and Harvest Crossing. Their ultimate goal has always been to create situations that facilitate the formation of meaningful connections between individuals.

Therefore, they quickly shifted their focus to technologies that enable user-generated content (UGC). Highrise has been around for more than eight years, and during that period, it has accomplished its mission by continuously enabling customers in an increasingly digital world.

Highrise utilizes geographic computing, infrastructure, human involvement, and decentralization to create a digital nation. one in which one may participate in communication with people from various countries throughout the world. Who can capitalize on the previously existing creative economy to create more dynamic worlds and experiences? Using Avalanche’s subnet, the company is now developing the Highrise World 3D Web Engine and the Highrise blockchain. In the fourth quarter, this should be implemented.

In the next ten years, the metaverse will link individuals from all over the world in a way never before seen. It will help develop personal connections and encourage participation in social events. A robust digital economy will provide impoverished countries with new job opportunities, notably in the fields of invention, collecting, and hosting. A highly populated virtual environment will bring the actual world closer together and increase your sensation of belonging in a group situation. while concurrently helping to decrease global economic disparities and extend access worldwide.

Also, read – CEO Cai Felip of UNION Avatars Vison For Metaverse And The Future

Through the efforts of its community, Highrise has developed a personality of its own. The announcement regarding Highrise World was made at the beginning of this year, and the game’s release is slated for the following months. Users may now create their metaverse communities by using Worlds, which widens their range of vision to include a whole digital continent. You can acquire different parcels of land to build skyscrapers with a range of rooms and events. He plans to continue promoting and extending Highrise World until the term “Highrise” is synonymous with a Reddit or Discord community.