Key Takeaways from The Sandbox CEO is Sébastien Borget.

Key Takeaways from The Sandbox CEO is Sébastien Borget.

Blockchain Gaming News
September 30, 2022 by Diana Ambolis
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Sandbox decentralized Metaverse is a virtual world where users can create, play, own, administer, and monetize their experiences utilizing NFTs and SAND, the platform’s primary utility token. Sébastien Borget is not only one of the co-founders of The Sandbox’s decentralized Metaverse but also the Chief Operating Officer of the firm. In 2020, Sébastien was also
blockchain gaming Key takeaways from The Sandbox CEO is Sébastien Borget.

Sandbox decentralized Metaverse is a virtual world where users can create, play, own, administer, and monetize their experiences utilizing NFTs and SAND, the platform’s primary utility token. Sébastien Borget is not only one of the co-founders of The Sandbox’s decentralized Metaverse but also the Chief Operating Officer of the firm. In 2020, Sébastien was also elected President of the Blockchain Game Alliance, a non-profit organization comprising 300 of the most influential personalities in the industry.

Approximately ten years ago, the first mobile game in the Sandbox series was released. During that period, it was an enormous success. The game was designed to enable players and users to become creators, to realize their vision via the use of technology, and to make this process as accessible as possible. You can already construct 2D worlds by touching the screen with your finger.

Sandbox began investigating blockchain technology towards the end of 2017. At that time, they came across Crypto Kitties, the first blockchain game to provide non-fungible currencies in the form of virtual cards. Aside from the fact that these virtual objects could be acquired directly from other players outside the game’s limits, there was nothing incredibly fascinating. They reached this conclusion after realizing that integrating NFTs with user-generated material might fix the issue. Therefore, the next step would be to let any player create and use their own NFTs.

The notion of developing The Sandbox into a platform did not arise until the latter half of 2018. They concluded that it should be a 3D multiplayer environment, that blockchain technology and non-fungible tokens (NFTs) should be used, that should build a free digital marketplace alongside a no-code game designer, and that it should provide avatars. After that, Sandbox began assembling the decentralized game universe, which would eventually grow into the open Metaverse. Sandbox is in the process of creating its first audience and seeking to encourage users to play the game several times, interact with it, and spend more time on the platform overall. Attempting to sell them items will not impact the design pattern they are trying to develop. Users come during this time to connect with their favorite celebrities and communities, kill time, socialize, have fun, create, and get knowledge. This is precisely what you are now able to do in the Metaverse.

Also read: How NFTs Are The Bridge Between Web2 And Web3.

Users will not care about the underlying infrastructure after everything is said and done. They may have many wallets spread over multiple blockchains. Sandbox is not even necessary to link the assets so long as evidence of ownership for interoperability is provided. Building a terrific experience keeps customers engaged, and trusting technological choices is more important. Sandbox has made it so far and will continue to grow and support its shared goal. Instead of deciding whether to use an infrastructure or protocol layer, attention should be placed on this component. At least for now, it seems like they are making satisfactory progress. Virtual Land was the name of the first NFT launched by Sandbox in December 2019. According to Sébastien, they had always been preparing for this moment. The Sandbox has helped the development of the ERC 1155 standard, which aims to decrease gas costs and boost the transmission efficiency of many assets or copies of the same support. According to Sébastien, they selected Ethereum since its development environment was the most strong. In addition to exchanges, this ecosystem also includes DEXs (Decentralized Exchanges, such as Uniswap and OpenSea). This has been essential in bringing distribution and liquidity to SAND and LANDs and has proven significant. The audience is starting to participate. People who have never participated in the development of video games are now playing them. Artists are becoming active participants and joining the fun. Users from over the globe had discovered a new kind of amusement, although before, they were neither gamers nor players of console or mobile games.

Open Metaverse Alliance is analogous to an organization in that it joins many Web3 enterprises and decentralized metaverses to encourage interoperability of assets, formats, avatars, and identities. The Sandbox enables users to import external material from NFT and experiment with it using several content formats. Not just displaying a photograph in its original form as an image, as many metaverses can, but also transforming it into an avatar or other 3D representation and allowing users to interact with it. According to the Sandbox, this is the most realistic simulation of complete interoperability. Multiple platforms are located close to the entrance, as opposed to a single platform from which all others may be accessible. Tying your wallet to a blockchain can start anywhere on any metaverse. Once they can determine that you own that avatar (your NFT), you will be permitted to play and connect through the same wallet, which is your own decentralized identity. The objective is to extend the number of supported decentralized metaverses, allowing you to access all of your digital material and play games inside various metaverses using a single wallet.

Your wallet acts as your interface for moving between metaverses, but you are free to use whatever wallet you choose at any moment. You cannot use another cryptocurrency at this time, such as Meta, since it is not supported by wallets or cannot be read. As a result of platform fragmentation, it is impossible to traverse an area containing many metaverses without encountering discontinuities: some run on VR, others on the web, some on mobile devices, etc. Installing a gaming client, downloading an application, signing in, etc., may be required to change metaverses. To store your identity or avatar, you will always use the same wallet regardless of the kind of cryptocurrency.