What GenZ Can Do In Metaverse? Is It Going To Change The World?
It’s tough to see how you can engage in the metaverse right now because it’s typically stated in such futuristic terms. However, metaverse-like worlds have existed for decades, and you may have already visited some of them without even realizing it.
You can create, explore, and play in virtual worlds.
Games have been providing metaverse-like experiences for over a decade; Second Life and Eve Online have been active since 2003, and World of Warcraft debuted in 2004.
Second Life is one of the closest metaverse analogs because of its creator-led economy and enormous sandbox universe. You can do whatever you want in Second Life, and some people have been documented living there their whole lives, living off the virtual land, harvesting Linden cash, and attending events.
By incorporating digital assets, games like The Sandbox and Decentraland are flipping the videogame economy on its head in the 2020s. You can use the games’ fungible governance tokens to customize the virtual world you’ll live in, explore, and create and import your own non-fungible tokens (NFT) to purchase virtual land.
Decentraland uses fungible MANA tokens and corresponding non-fungibles to represent parcels of land and other game-native goods, the kinds of assets that decorate your avatar, while The Sandbox uses fungible SAND tokens as in-game cash and NFTs to represent parcels of land and other game-native goods, the kinds of assets that decorate your avatar.
In order to open an account, you simply need to connect a crypto wallet such as MetaMask. You can play as a visitor in Decentraland without having to connect a crypto wallet. You won’t be able to play the Sandbox until Alpha Season 2, which has yet to be revealed, because it is still in alpha (testing), and the first season has concluded.
Apart from the crypto-economics, these games are similar to any other sandbox. You can interact with corporations and celebrities battling for market share in the virtual worlds of the games. In virtual locations such as shopping malls, art galleries, and plazas, you can walk around and talk to others, play games, build houses, and attend events. Decentraland even hosts music events. Unfortunately, despite recent advances in computer game visuals, many of these newer games still look like Second Life did in 2003. However, the magic is in the ties you can build with your virtual peers, at least in theory.
Meet people from worldwide for work or pleasure. While vast open worlds like The Sandbox and Decentraland are wonderful for socializing, platforms like Spatial allow you to try out custom-built rooms. These apps were designed with conferences, meetings, and events in mind. You can use a Web 2 or Web 3 login to use Spatial, such as Google or MetaMask. Rooms are arranged in Spatial’s virtual worlds; you can either visit pre-built rooms or create your own. NFTs are welcome in the galleries at Spatial. A mobile device, Steam, a browser, or an Oculus VR headset can be used to explore Spatial’s universe.
One of Ball’s metaverse criteria is presented, which virtual reality excels at. Put on a virtual reality headset, such as the HTC Vive, Valve Index, or Meta (formerly Oculus) Quest, and enter cyberspace. Meta (formerly Facebook) is working on a social hub for its virtual reality headsets, and Steam’s VR software already includes a virtual home. VR Chat is a pre-crypto game in which you can enter rooms full of people wearing VR headsets and dress as whichever avatar you like.
Companies such as MetaHub are creating virtual hangout spaces for conferences and corporate gatherings, while Decentraland held its first music festival in 2021, despite the fact that musicians had been performing in Second Life long before it was cool. The metaverse’s boundaries begin to melt, and the marketing spiel begins to break apart when people hang together.
With its history of connecting companies and initiating the work-from-home revolution, Zoom is a critical part of the metaverse? As Mark Zuckerberg recommended in his Meta address, is it an unconvincing alternative to reality to replace in-person interaction with rows of faces on screens, as Mark Zuckerberg recommended in his Meta address?
Also, read – In the metaverse, what role do NFTs play?
Make a 3D avatar that looks like you or not
Your online persona is incomplete without an avatar. For some, NFTs with profile photos, such as CryptoPunks or the Bored Ape Yacht Club, are suitable for Discord and Twitter, which are mostly text-based sites and only require a 2D image. For example, Ready Player Me claims to be able to use composable digital identities in 1,330 apps and games, including Nike’s RTFKT, Somnium Space, and VR Chat. RTFKT also sells NFT sneakers and avatars as part of its upcoming “Avatar project,” but it’s unclear whether games will let you “wear” them.
Somnium Space, an Ethereum-based virtual reality open environment similar to Decentraland, allows you to import a Ready Player Me avatar created from nothing more than a selfie. According to Ball’s theory, this fits the condition of interoperability, which means you can take your digital assets with you no matter what platform or program you’re using.
— Gödel City | G·E·B (@GodelCity) May 19, 2022
Invest in non-fungible tokens, tokens, or virtual land.
Of course, if you’re not quite ready to give up reality yet, you can always invest in the trendy virtual worlds. NFT avatar drops are available from Nike and Adidas, for example. You can wager on virtual land or in-game items on sites like Axie Infinity, Decentraland, and The Sandbox. You could also buy fungible tokens, which are in-game currency in those games. If you’re unsure which token to buy, consider investing in a metaverse index fund like Index Coop’s Metaverse Index (MVI). The MVI’s portfolio is rebalanced based on the most popular metaverse coins at the time.
If cryptocurrency isn’t for you, consider investing in the stock of virtual reality and metaverse companies. According to a Seeking Alpha analyst, meta is expected to spend $70 billion on virtual and augmented reality between 2014 and 2023. Virtual reality and metaverse equities, as well as private investments, are on the table.